I’ve powered through and completed the HUD section on the new limit breaking in it’s entirety, may get another chunk done this afternoon. I think I may also do a pass of this thread again and ensure any new offsets are added to the new page if they’re not already present.
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AI is just a Game or real useful tool?
Let’s manage with it:
Freelancer Game Assistant assistant inside of HuggingChat (registration is needed… ) https://hf.co/chat/assistant/66396e582ef93d9bd16ab5d6P.S. Some guys already making textures, upscaling existing content, voice acting Freelancer and etc.
Share your working solution with TSP and get respect
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@BC46 said in Dev's Limit Breaking 101 Techniques:
Show all group members on the nav map:
Freelancer.exe, 08DC07, E9 85 FD FF FF 90 90 90 -> 83 C5 18 E9 82 FD FF FF
Update:
When I came up with this patch, there was one thing I overlooked. If you had one or more group members that were docked at a base, the original problem would still partially occur.If anyone has applied this patch already, please undo it and apply these instead:
Freelancer.exe, 08D89B, 90 90 90 90 90 -> 83 C5 18 EB 50 Freelancer.exe, 08D997, 55 -> 00
Now it should work as intended.
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An update: I did some work on the ‘equipment’ section (mostly).
While underway, I simultaneously edit KraftFragment to BwPatch format, will be updated once I’ve gone over the entire list.
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Thanks Will continue and currently working on the next features (this time the focus is helping modders).
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Regarding the SVN problem: My suggestion is to start the SVN server, check each repo out with git SVN brigde (e.g. Tortoisegit has it integrated right into the clone dialog) and then upload it as a git repo. You can have the full history from SVN this way. You just need to do this correctly. I have some SVN repos checked out as git repo just before it got shut down this way. But not all of them.
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Hi folks,
There’s been a bit of confusion about the state of the site recently, particularly with regards to archive, wiki and forge content. We have a pretty long to-do list here, and a lot does somewhat rely on community contributions, as we’re only a small team, so I figured I’d lay out what needs doing that community members can just jump straight in on!
- The Wiki: Efforts to fill out the ini editing section are ongoing! We’re away there’s a ton of missing content, and are accepting PR requests for more. There’s also work ongoing to finish up the new Limit Breaking 101 page.
- The Download Archive: There’s an initiative that’s stalled a bit to document the download archive properly. It came over from Xoops with zero metadata in a very messy state, and we want to ensure that the files have information attached to them going forward, as well as ensuring that things that are not Freelancer-related are removed (There’s a ton of Dungeon Siege content in there, for example). If anyone’s keen to help, head over to the thread and let us know.
- The Forge: We’re aware that a lot of content that was previously hosted on the forge isn’t available at the moment. We’d like to fix this, but accessing the files in the state we’ve got them is a pain. The files are SVN repositories and getting the source out of them is proving difficult. If anyone has any experience with these and wants to help, we’d really appreciate a hand.
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@IrateRedKite ah, thanks, just did some bug fixes from my part that need to be pulled aswell
EDIT: will revert it in the next commit
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@Gold_Sear Thanks for the additions!
Don’t change the format in the JSON payload right now, what we can do is set up a filter that lets you toggle between the
0x
format and the one that just lists out the address so we can make sure any leading zeros are added as appropriate on the final page without a bunch of extra work. I think it’s okay to leave your PR as it is though. I don’t think it will mess up any parsing! -
I added some more stuff to the json payload. No new sections, just some extra offsets and URLs, as well as bug fixes.
Also, I restored the offset format as in the old Limit Breaking 101, as adoxa requested back in the day, to make copy-pasting the offsets easier.
@IrateRedKite Permission to do this for all offsets please.
Dev's Limit Breaking 101 Techniques
AI Experiments
Dev's Limit Breaking 101 Techniques
Dev's Limit Breaking 101 Techniques
Release: Advanced Renderer public beta 2.1
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Dev's Limit Breaking 101 Techniques
Dev's Limit Breaking 101 Techniques
Dev's Limit Breaking 101 Techniques